Changing preferences through experimental games: Evidence from sanitation and hygiene in Tamil Nadu

cg.authorship.typesCGIAR single centreen
cg.contributor.crpWater, Land and Ecosystems
cg.coverage.countryIndia
cg.coverage.iso3166-alpha2IN
cg.coverage.regionSouthern Asia
cg.coverage.regionAsia
cg.identifier.projectIFPRI - Environment and Production Technology Divisionen
cg.identifier.projectIFPRI - Experimental games for strengthening collective actionen
cg.identifier.publicationRankNot rankeden
cg.identifier.wlethemeManaging Resource Variability and Competing Useen
cg.number1587en
cg.placeWashington, DCen
cg.reviewStatusInternal Reviewen
dc.contributor.authorStopnitzky, Yaniven
dc.date.accessioned2024-06-21T09:07:08Zen
dc.date.available2024-06-21T09:07:08Zen
dc.identifier.urihttps://hdl.handle.net/10568/146459
dc.titleChanging preferences through experimental games: Evidence from sanitation and hygiene in Tamil Naduen
dcterms.abstractMuch policy interest in sanitation and hygiene promotion focuses on changing behavior and increasing demand for these goods. Yet the effectiveness of large-scale interventions has been mixed, in large part because of the difficulty of changing attitudes on deeply rooted behaviors. This study tests whether an experiential learning exercise structured around an experimental game can be used to shift preferences around sanitation and hygiene. A minimum coordination game is adapted to the sanitation and hygiene setting by linking game choices to real-world investment decisions and payoffs in terms of health and status. Individuals from 20 villages in rural Tamil Nadu were randomly assigned to one of three groups: one that played a game in which communication between rounds was allowed, another that played a game in which communication was prohibited, and a control group that only completed a survey. Based on a comparison of survey responses across treatment arms, the game improved stated preferences in relation to sanitation and hygiene. This effect was larger when communication was allowed, and men responded on average more strongly than women across both versions of the game. These results suggest that experimental games can be a valuable tool not only for the study of decision making but for improving participants’ knowledge and pro-sanitation preferences.en
dcterms.accessRightsOpen Access
dcterms.bibliographicCitationStopnitzky, Yaniv. 2016. Changing preferences through experimental games: Evidence from sanitation and hygiene in Tamil Nadu. IFPRI Discussion Paper 1587. Washington, DC: International Food Policy Research Institute (IFPRI). https://hdl.handle.net/10568/146459en
dcterms.extent36 pagesen
dcterms.isPartOfIFPRI Discussion Paperen
dcterms.issued2016-12-16en
dcterms.languageen
dcterms.licenseCC-BY-4.0
dcterms.publisherInternational Food Policy Research Instituteen
dcterms.replaceshttps://hdl.handle.net/10568/78481en
dcterms.replaceshttps://ebrary.ifpri.org/digital/collection/p15738coll2/id/131002en
dcterms.subjecthealthen
dcterms.subjectexperimental gamesen
dcterms.subjecthygieneen
dcterms.subjectbehaviouren
dcterms.subjecthealth careen
dcterms.subjectgovernanceen
dcterms.typeWorking Paper

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